Esther feels like her family of four has become a family of three with a live-in social work project. She is never more aware of her failure to fit in than at her eighteenth birthday party, when the guest of honour becomes the odd one out. One impulsive act of rebellion will change everything – whether or not Esther is ready to deal with the consequences.
Cheryl lives a drama-free life – and its killing her. Motherhood has been a disappointment and the days are melting into one another, one endless blur of nothingness, funded by welfare payments and a small town that seems to be shrinking in on her. Escaping the monotony is becoming a matter of life or death.
Carla is beautiful and wealthy, and ambitious to the core. She’s new in town to find a fresh start, and it doesn’t take much effort to line up a suitable job, then partner and home. The question for Carla is, can a promising future cancel out a shadowed past?
Their lives couldn’t be more different – but Esther, Cheryl and Carla will all discover that finding peace will come at a cost…someone might have to die.
As virtual reality approaches mainstream consumer use, a vibrant development ecosystem has emerged in the past few years. This hands-on guide takes you through VR development essentials for desktop, mobile, and browser-based applications. You’ll explore the three go-to platforms—OculusVR, Gear VR, and Cardboard VR—as well as several VR development environments, programming tools, and techniques.
If you’re an experienced programmer familiar with mobile development, this book will help you gain a working knowledge of VR development through clear and simple examples. Once you create a complete application in the final chapter, you’ll have a jumpstart on the next major entertainment medium.
- Learn VR basics for UI design, 3D graphics, and stereo rendering
- Explore Unity3D, the current development choice among game engines
- Create native applications for desktop computers with the Oculus Rift
- Develop mobile applications for Samsung’s Gear VR with the Android and Oculus Mobile SDKs
- Create simple and affordable mobile apps for any smartphone with Google’s Cardboard VR
- Bring everything together to build a 360-degree panoramic photo viewer
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